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winter

Patch 7.40

15 December 2025 · next: 7.40bSource: Valve ↗

Meta shift so far

Meta shift isn't available for 7.40. It's calculated for patches released after 3 Nov 2026, when our match data starts. The next patch will show here from its first hours.

General gameplay changes

Captains Mode

  • ◆Changed order of the first and the third ban phases
  • ◆First Ban Phase (First = team with the first pick, Second = team with the second pick)
  • ◆OLD: First - Second - Second - First - Second - Second - First
  • ◆NEW: First - First - Second - Second - First - Second - Second
  • ◆Third Ban Phase
  • ◆OLD: First - Second - Second - First
  • ◆NEW: First - Second - First - Second

General Changes

  • ◆Talents no longer require a skill point to level
  • ◆Now talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30
  • ◆This results in all +2 All Attributes bonuses skilled by level 22
  • ◆All Facets that used to have 6 All Attributes bonuses now have 7 bonuses againBatrider's Arsonist, Magnus' Diminishing Return, Meepo's More Meepo, Monkey King's Simian Stride, Night Stalker's Voidbringer, and Silencer's Synaptic Split
  • ◆Tier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers
  • ◆Bonus is for each individual building, totaling in +24 Armor for 6 Barracks
  • ◆Assist Gold Formula Reworked
  • ◆OLD: 60 + ( ( VictimNetworth * 0.037 ) / NumHeroes )
  • ◆NEW: 15 + ( ( 50 + ( VictimNetworth * 0.037 ) ) / NumHeroes )
  • ◆Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
  • ◆Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
  • ▲Flagbearer Creep: AoE Bounty Radius increased from 1200 to 1500
  • ◆Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
  • ◆Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability goldHas no gameplay effect, but makes a post game gold breakdown more accurate
  • ◆Flagbearer Creep: Inspiration Aura no longer affects heroes
  • ◆Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
  • ◆Courier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level)
  • ◆Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
  • ◆Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
  • ◆All illusions now have 800 daytime vision and 400 nighttime vision

Map Objectives

  • ◆Roshan
  • ▼Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
  • ◆Roar of Retribution: Disarm debuff is no longer dispellable
  • ◆Slam: No longer has double duration against creeps
  • ◆Slam: Now deals double damage to creeps
  • ◆Tormentor
  • ◆Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
  • ◆Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
  • ◆The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
  • ◆The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
  • ◆Runes
  • ◆Bounty Rune: Now grants gold based on when it was created, not when it was activated
  • ◆Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
  • ◆Invisibility Rune: No longer grants incoming damage reduction

Terrain Changes

  • ◆Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
  • ◆Removed some trees inside the base near the new safelane defender's gate positions
  • ◆The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
  • ◆Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
  • ◆Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
  • ◆Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
  • ◆Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
  • ◆Changed the 'bridges' to actual bridges
  • ◆Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas
  • ◆The Hard camp in the 'triangle' has been demoted to a 'medium' camp
  • ▲Twin Gate mana cost decreased from 75 to 30
  • ◆Twin Gates now refund the mana cost if the teleporting channel was interrupted
  • ◆Cleared up some areas around the Tormentor locations
  • ◆The watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
  • ◆The watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
  • ◆Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
  • ▼Watcher night vision range decreased from 800 to 450
  • ▼Watcher capture time decreased from 1.5s to 1s
  • ▲Defender's Gate vision radius increased from 525 to 700
  • ◆Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
  • ◆Removed a tree between Dire Safelane Tier 1 tower and the small pull camp
  • ◆Very slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
  • ◆Radiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper

Invulnerability Targeting

  • ◆Invulnerability targeting rules of certain items and abilities have been updated
  • ◆Most items and abilities that previously could target and/or affect invulnerable units no longer do so
  • ◆The following spells have been changed:
  • ◆Items
  • ◆Nullifier's Nullify can no longer target invulnerable units
  • ◆Neutral Creeps
  • ◆Satyr Banisher's Purge can no longer target invulnerable units
  • ◆Heroes
  • ◆Dark Seer's Vacuum no longer affects invulnerable units
  • ◆Naga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
  • ◆Ogre Magi's Bloodlust can no longer target invulnerable units
  • ◆Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
  • ◆Oracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius
  • ◆Shadow Demon's Demonic Purge can no longer target invulnerable units
  • ◆Shadow Demon's Demonic Cleanse can no longer target invulnerable units
  • ◆Sniper's Assassinate can no longer target invulnerable units
  • ◆Sven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius
  • ◆Vengeful Spirit's Nether Swap can no longer target invulnerable units
  • ◆Since Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:
  • ◆Nullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff
  • ◆Oracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
  • ◆Sven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
  • ◆All three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned

Neutral creeps

Satyr Mindstealer
  • ▼Mana Burn target's intelligence multiplier decreased from 2/2.5/3/4x to 1/1.5/2/2.5x
Satyr Banisher
  • ◆Purge can no longer target invulnerable units

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