



Patch 7.40
Source: Valve ↗Heroes117▲ 44 · ▼ 20 · ◆ 53Open tab →Items49▲ 22 · ▼ 13 · ◆ 14Open tab →Neutral items24▲ 2 · ▼ 1 · ◆ 21Open tab →
General changes5▲ 3 · ▼ 3 · ◆ 81
Meta shift so far
Meta shift isn't available for 7.40. It's calculated for patches released after 3 Nov 2026, when our match data starts. The next patch will show here from its first hours.
General gameplay changes
Captains Mode
- ◆Changed order of the first and the third ban phases
- ◆First Ban Phase (First = team with the first pick, Second = team with the second pick)
- ◆OLD: First - Second - Second - First - Second - Second - First
- ◆NEW: First - First - Second - Second - First - Second - Second
- ◆Third Ban Phase
- ◆OLD: First - Second - Second - First
- ◆NEW: First - Second - First - Second
General Changes
- ◆Talents no longer require a skill point to level
- ◆Now talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30
- ◆This results in all +2 All Attributes bonuses skilled by level 22
- ◆All Facets that used to have 6 All Attributes bonuses now have 7 bonuses againBatrider's Arsonist, Magnus' Diminishing Return, Meepo's More Meepo, Monkey King's Simian Stride, Night Stalker's Voidbringer, and Silencer's Synaptic Split
- ◆Tier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers
- ◆Bonus is for each individual building, totaling in +24 Armor for 6 Barracks
- ◆Assist Gold Formula Reworked
- ◆OLD: 60 + ( ( VictimNetworth * 0.037 ) / NumHeroes )
- ◆NEW: 15 + ( ( 50 + ( VictimNetworth * 0.037 ) ) / NumHeroes )
- ◆Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
- ◆Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
- ▲Flagbearer Creep: AoE Bounty Radius increased from
1200to 1500 - ◆Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
- ◆Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability goldHas no gameplay effect, but makes a post game gold breakdown more accurate
- ◆Flagbearer Creep: Inspiration Aura no longer affects heroes
- ◆Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
- ◆Courier respawn time decreased from
(60s+ 6s per Hero Level) to (45s + 5s per Hero Level) - ◆Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
- ◆Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
- ◆All illusions now have 800 daytime vision and 400 nighttime vision
Map Objectives
- ◆Roshan
- ▼Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
- ◆Roar of Retribution: Disarm debuff is no longer dispellable
- ◆Slam: No longer has double duration against creeps
- ◆Slam: Now deals double damage to creeps
- ◆Tormentor
- ◆Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
- ◆Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
- ◆The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
- ◆The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
- ◆Runes
- ◆Bounty Rune: Now grants gold based on when it was created, not when it was activated
- ◆Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
- ◆Invisibility Rune: No longer grants incoming damage reduction
Terrain Changes
- ◆Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
- ◆Removed some trees inside the base near the new safelane defender's gate positions
- ◆The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
- ◆Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
- ◆Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
- ◆Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
- ◆Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
- ◆Changed the 'bridges' to actual bridges
- ◆Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas
- ◆The Hard camp in the 'triangle' has been demoted to a 'medium' camp
- ▲Twin Gate mana cost decreased from
75to 30 - ◆Twin Gates now refund the mana cost if the teleporting channel was interrupted
- ◆Cleared up some areas around the Tormentor locations
- ◆The watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
- ◆The watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
- ◆Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
- ▼Watcher night vision range decreased from
800to 450 - ▼Watcher capture time decreased from
1.5sto 1s - ▲Defender's Gate vision radius increased from
525to 700 - ◆Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
- ◆Removed a tree between Dire Safelane Tier 1 tower and the small pull camp
- ◆Very slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
- ◆Radiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper
Invulnerability Targeting
- ◆Invulnerability targeting rules of certain items and abilities have been updated
- ◆Most items and abilities that previously could target and/or affect invulnerable units no longer do so
- ◆The following spells have been changed:
- ◆Items
- ◆Nullifier's Nullify can no longer target invulnerable units
- ◆Neutral Creeps
- ◆Satyr Banisher's Purge can no longer target invulnerable units
- ◆Heroes
- ◆Dark Seer's Vacuum no longer affects invulnerable units
- ◆Naga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
- ◆Ogre Magi's Bloodlust can no longer target invulnerable units
- ◆Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
- ◆Oracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius
- ◆Shadow Demon's Demonic Purge can no longer target invulnerable units
- ◆Shadow Demon's Demonic Cleanse can no longer target invulnerable units
- ◆Sniper's Assassinate can no longer target invulnerable units
- ◆Sven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius
- ◆Vengeful Spirit's Nether Swap can no longer target invulnerable units
- ◆Since Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:
- ◆Nullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff
- ◆Oracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
- ◆Sven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
- ◆All three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned
Neutral creeps
Satyr Mindstealer
- ▼Mana Burn target's intelligence multiplier decreased from
2/2.5/3/4xto 1/1.5/2/2.5x
Satyr Banisher
- ◆Purge can no longer target invulnerable units
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