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126 of 126 heroes
Anti-Mage
◆ Mixed19 changes
Hero
▲Base Armor increased by 1
Persecutor
◆No longer levels with Mana Void
◆Min Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level
◆Max Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level
Mana Break
▼Effectiveness when applied by illusions decreased from 50% to 25%
◆Now upgraded with Aghanim's Scepter
◆Increases Max Mana Burned per hit by an additional 1.5%
Blink
◆Cast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100
▲Cooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s
▼Mana Cost increased from 50 to 65/60/55/50
◆Aghanim's Scepter no longer decreases cooldown by 1s
Counterspell
▼Magic Resistance decreased from 16/24/32/40% to 14/21/28/35%
▲Duration increased from 1.2s to 1.3s
Mana Void
▼Cooldown increased from 70s to 100/85/70s
▼Radius decreased from 500 to 400/450/500
◆Damage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1
Talents
◆Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
◆Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
◆Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown
Axe
◆ Change4 changes
Hero
◆Removed Coat of Blood innate ability
One Man Army
◆Now Axe's innate ability
◆Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
Culling Blade
◆Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
Bane
◆ Mixed10 changes
Hero
▼Strength gain decreased from 2.7 to 2.5
▼Agility gain decreased from 2.7 to 2.5
▼Intelligence gain decreased from 2.7 to 2.5
▼Damage gain per level decreased from 3.6 to 3.4
▲Attack Range increased from 400 to 425
Ichor of Nyctasha
◆Ability reworked
◆Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
Nightmare
◆Now a Unit Vector Target Spell
◆Sleeping units walk in Bane's chosen direction at a speed of 110
◆Can be put on alt-cast to disable sleepwalking behavior
Bloodseeker
▲ Buff4 changes
Sanguivore
◆Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per levelEffective values are not changed
Bloodrage
◆Now a no target ability that affects only Bloodseeker
◆Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
Talents
▲Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
Crystal Maiden
◆ Change6 changes
Hero
◆Removed Blueheart Floe innate ability
Glacial Guard
◆New innate ability. Passive
◆A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
◆Mana Spent to Barrier is 30% + 2% per level
Arcane Aura
◆Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
Talents
◆Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
Drow Ranger
▼ Nerf10 changes
Hero
▼Base Damage decreased by 2
▼Damage at level 1 decreased from 51–58 to 49–56
Precision Aura
◆No longer levels with Marksmanship
◆Agility Base Bonus rescaled from 4/8/12/16% to 10%
Frost Arrows
◆Now also modifies incoming healing with Aghanim's ScepterAs a result of Health Restoration changes
Gust
◆Knockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
Multishot
◆Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
Glacier
◆No longer increases the number of Multishot arrows
◆No longer grants True Strike on the hill
◆Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
Earthshaker
▲ Buff6 changes
Slugger
◆No longer levels with Echo Slam
◆Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
◆Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
Fissure
▲Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
Aftershock
▲Radius increased from 300 to 350
Echo Slam
▲Shockwave projectile speed increased from 550 to 650
Juggernaut
▲ Buff11 changes
Hero
◆Removed Duelist innate ability
Bladeform
◆New innate ability
◆Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
Blade Fury
◆No longer upgraded with Aghanim's Shard
Healing Ward
◆Now upgraded with Aghanim's Shard
◆Increases healing by 1.5% and hits to destroy by 1
Talents
◆Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
▲Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45
▲Level 20 Talent Blade Fury DPS increased from +90 to +100
◆Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
Mirana
◆ Change8 changes
Hero
◆Removed Selemene's Faithful innate ability
Celestial Quiver
◆New innate ability. Auto-cast attack modifier, can't be leveled up
◆Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
◆Upgraded with Aghanim's Shard
◆Casting Leap provides 3 temporary charges for the duration of the buff
◆These temporary charges ignore the max charges count and stack from each Leap cast
Leap
◆Aghanim's Shard no longer provides crits during the buffStill increases max charges by 1
Talents
◆Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
Morphling
◆ Mixed7 changes
Hero
◆Hero model size now scales on his Agility/Strength ratio
◆Removed Accumulation innate ability
Ebb and Flow
◆New innate ability. Passive
▲Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
◆Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
Waveform
▼Cast Range decreased from 700/800/900/1000 to 700/775/850/925
Adaptive Strike
▲Base Damage increased from 25/50/75/100 to 50/70/90/110
Shadow Fiend
◆ Mixed15 changes
Necromastery
◆No longer levels with Requiem of Souls
◆Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
▼Base Max Souls decreased from 20/22/24/26 to 20
Shadowraze
▼Damage decreased from 90/160/230/300 to 85/150/215/280
▲Now damage is increased by 3 per Necromastery soul
◆Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
Feast of Souls
◆No longer requires 5 souls to cast
◆Instead, Shadow Fiend gains souls from surrounding enemies
◆Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8sThe enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls
▼Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
▼Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Requiem of Souls
◆Now can't use more than 20 souls per cast
◆Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
Talents
◆Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
◆Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
Phantom Lancer
◆ Change1 change
Illusory Armaments
◆Min Damage increase changed from 2% per 3 level ups to 2% per 3 levelsThis means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30
Puck
◆ Mixed6 changes
Puckish
▼Health/Mana Restore rescaled from 10 + 2% to 3%Also unified into a single value
▼Spell Dodge Multiplier decreased from 3.5x to 3x
Illusory Orb
◆Now has curved vector targeting by default
◆Can be put on alt-cast to to launch the orb straight
▲Speed increased from 550 to 750
◆Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
Pudge
◆ Change3 changes
Flesh Heap
◆No longer levels with Dismember
◆Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
Rot
◆No longer has a separate value for incoming heal reductionStill reduces incoming heals due to Health Restoration changes
Razor
▲ Buff6 changes
Static Link
▲Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24
◆No longer upgraded with Aghanim's Shard
Storm Surge
◆Now upgraded with Aghanim's Shard
▲While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
Talents
◆Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
▲Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
Sand King
◆ Mixed10 changes
Caustic Finale
◆No longer levels with Epicenter
◆Base Damage rescaled from 20/40/60/80 to 17 + 3 per level
◆Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level
▼Duration decreased from 4.5/5/5.5/6s to 4.5s
Burrowstrike
▲Cast Range increased from 525/600/675/750 to 550/625/700/775
◆Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
Epicenter
◆Aghanim's Shard no longer increases Epicenter Pulse damage
Talents
◆Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
◆Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
◆Leveling up Ball Lightning no longer grants 3 Galvanized charges
Static Remnant
◆Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location
Sven
▲ Buff9 changes
Hero
▲Base strength increased from 23 to 24
▲Damage at level 1 increased from 60–62 to 61–63
◆Removed Vanquisher innate ability
Wrath of God
◆New innate ability
◆Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
Warcry
◆Aghanim's Shard reworkedNo longer provides a passive aura
◆Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
◆Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
Tiny
◆ Mixed18 changes
Hero
◆Removed Craggy Exterior innate ability
Insurmountable
◆New innate ability
◆Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
Avalanche
▼Mana Cost increased from 95/110/125/140 to 105/120/135/150
▼Damage decreased from 100/190/280/370 to 90/180/270/360
Toss
◆Mana Cost rescaled from 110/125/140/155 to 125
Tree Grab
▲Mana Cost decreased from 40 to 40/35/30/25
▲Cooldown decreased from 16/15/14/13s to 15/12/9/6s
▲Cast Range increased from 165 to 200
◆Attacks rescaled from 5 to 4/5/6/7
◆No longer upgraded with Aghanim's Shard
Tree Throw
◆No longer applies a slow on the tossed tree by default
Grow
◆Now upgraded with Aghanim's Shard
◆Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
◆Damage is not increased for the Tossed unit itself
Tree Volley
◆Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
Talents
▼Level 10 Talent Avalanche Cast Range decreased from +200 to +150
▼Level 15 Talent Avalanche Damage decreased from +100 to +90
Vengeful Spirit
▲ Buff9 changes
Hero
▲Base Movement Speed increased from 295 to 300
▲Base Attack Time improved from 1.7s to 1.5s
Retribution
◆Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
◆Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate
Vengeance Aura
◆Now provides 1.2x the bonus for Vengeful Spirit herself
◆Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
◆Aghanim's Scepter now increases self-bonus up to 1.3x
◆Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
▲Aghanim's Scepter illusion damage taken decreased from 115% to 100%
Windranger
◆ Mixed13 changes
Hero
▼Base Movement Speed decreased from 290 to 285
◆Removed Easy Breezy innate ability
Tailwind
◆New innate ability
◆Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
◆Passively increases Windranger's max movement speed to 600
◆Upgraded with Aghanim's Scepter
◆Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
Windrun
▼Movement Speed Bonus decreased from 60% to 50%
▲Cooldown decreased from 15/14/13/12s to 14/13/12/11s
◆No longer upgraded with Aghanim's Scepter
Talents
◆Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
◆Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
◆Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
Zeus
◆ Mixed15 changes
Hero
▲Base Strength increased from 19 to 21
▲Base Damage increased by 1–3Damage spread increased from 8 to 10
▲Damage at level 1 increased from 52–60 to 53–63
▼Base Movement Speed decreased from 315 to 305
▼Base Armor decreased by 1
Static Field
◆No longer levels with Thundergod's Wrath
◆Damage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level
Arc Lightning
◆Mana Cost rescaled from 75/85/95/105 to 85/90/95/100
▲Base Damage increased from 90/120/150/180 to 105/130/155/180
Lightning Bolt
▲Vision and True Sight radius increased from 500 to 600
Thundergod's Wrath
◆Now applies the True Sight before the damage and strikes even untargetable and still invisible enemiesIt used to simply reveal invisible heroes without dealing damage to them. Now it will work similarly to Lightning Bolt, dealing damage even to units affected by Smoke of Deceit, Dark Willow's Shadow Realm, Phantom Assassin's Blur, Slark's Shadow Dance or Depth Shroud, etc.
▲Vision and True Sight radius increased from 500 to 600
Nimbus
◆Damage source changed from Nimbus to the caster
Talents
◆Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
◆Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges
Kunkka
◆ Mixed11 changes
Admiral's Rum
◆Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
◆Cooldown changed from 60s to 60.5s - 0.5s per level
◆Bonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level
▼Duration decreased from 6s to 5s
▼Delayed Damage decreased from 20% to 18%
Ghostship
◆Now applies Admiral's Rum at a 2x factor
◆Multiplication applies to duration, delayed damage and movement speed bonus
Talents
◆Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
▲Level 15 Talent Tidebringer Damage increased from +70 to +75
◆Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
◆Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s
Dragon Slave
▼Damage decreased from 85/165/245/325 to 65/125/185/245
Light Strike Array
▼Damage decreased from 110/160/210/260 to 80/120/160/200
Laguna Blade
▼Damage decreased from 500/750/1000 to 380/565/750
◆Aghanim's Shard upgrade reworked
◆Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s
Talents
▼Level 15 Talent Light Strike Array Damage decreased from +150 to +110
◆Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
◆Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn DurationThis increases additional damage from 64% to 80%
Lion
◆ Mixed10 changes
To Hell and Back
◆Ability reworked
◆Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Finger of Death
▲Cooldown decreased from 120/80/40s to 110/70/30s
▼Damage per kill decreased from 40 to 30
◆Now has empowered melee attacks after the cast by default
◆After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
◆Ability can be toggled with right-click to disable the melee form
◆Cleave area is a cone with 150 width that increases up to 350 at 650 distance
◆Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
◆Aghanim's Scepter no longer decreases cooldown
Shadow Shaman
◆ Change5 changes
Fowl Play
◆No longer upgraded with Aghanim's Shard
◆Now adds a chicken illusion per 5 levels
◆Now also provides bonus movement speed equal to 5% + 5% per 5 levels
Urnaconda
◆New ability granted by Aghanim's Shard
◆Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Slardar
▼ Nerf10 changes
Seaborn Sentinel
◆No longer levels with Corrosive Haze
◆Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
▼Aghanim's Scepter Bonus HP Regen decreased from +22 to +20
◆Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
▼Aghanim's Scepter Bonus Armor decreased from +10 to +8
◆Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
Guardian Sprint
◆Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
Talents
◆Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
◆Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
◆Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
◆Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
◆The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
Anchor Smash
▼Radius changed from 375 to 225 + Tidehunter's Attack Range
Kraken Shell
◆Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
◆Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
◆Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
◆This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
◆Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
◆Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Deploy Turrets
◆New ability that replaces Defense Matrix
◆After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
◆Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
◆The missile flies in a forward direction and can be dodged by moving out of its way
◆Turrets target heroes only, but missiles can hit creeps on their way
◆Turrets prioritize the same hero until they are out of reach
◆Splash damage is not dealt to the hit unit itself
◆Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
Rearm
▲Cooldown decreased from 7/6/5s to 5.5/5/4.5s
Warp Flare
◆Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
◆Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
◆Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP
Warlock
▼ Nerf6 changes
Eldritch Summoning
◆No longer levels with Chaotic Offering
◆Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
▼Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
◆Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
◆Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
◆Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45Same values as before, but explicitly stated now
Beastmaster
◆ Mixed23 changes
Hero
◆Removed Rugged innate ability
Inner Beast
◆Now an innate ability
◆Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
Wild Axes
▲Damage per axe increased from 30/65/100/135 to 40/80/120/160
▼Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
◆Now upgraded with Aghanim's Shard
◆Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
◆Illusions of Beastmaster don't apply Wild Axes stacks
Summon Razorback
◆Call of the Wild Boar renamed to Summon Razorback
▲Boar's armor increased by 1
▲Boar Attack Damage increased from 25/40/55/70 to 30/45/60/75
Summon Raptors
◆Call of the Wild Hawk renamed to Summon Raptors
◆Now is a separately leveled ability
▲Hawk's armor increased by 1
▲Cooldown decreased from 45/40/35/30s to 30s
▲Dive Damage increased from 50/80/110/140 to 60/95/130/165
▲Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s
◆Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
◆Now summons 2 hawks by default with 0.75s delay between them
◆Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
◆No longer upgraded with Aghanim's Shard
Talents
◆Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
◆Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
Queen of Pain
▲ Buff4 changes
Scream Of Pain
▲Damage increased from 75/150/225/300 to 90/175/260/345
◆25% of the damage dealt to heroes with this ability is reflected back to herDoes not trigger on damage to illusions. Damage done is nonlethal reflection damage
◆Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter
Talents
▲Level 20 Talent Scream of Pain Damage increased from +100 to +115
Venomancer
◆ Mixed25 changes
Hero
◆Removed Septic Shock innate ability
Poison Sting
◆Now an innate ability
◆Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
Venomous Gale
◆Aghanim's Shard upgrade reworked
◆Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
Snakebite
◆New Basic Ability
◆Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious Plague
◆Ability reworked
◆No longer has AoE effect, now affects only the host
◆Now when the plague spreads, it also carries all debuffs placed by Venomancer
◆Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
▲Mana Cost decreased from 200/300/400 to 200/250/300
▼Duration decreased from 5s to 4s
▼Initial Damage decreased from 200/300/400 to 150/200/250
◆Initial Damage is now non-lethal
◆Now spreads a second time, but all spreads after the first one deal no initial damage
▼Spread Radius decreased from 800 to 700
▼Max HP as damage decreased from 3/4/5% to 2/3/4%
◆Now upgraded with Aghanim's Scepter
◆Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
Talents
▲Level 15 Talent Poison Sting Slow increased from +5% to +7%
◆Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
▼Max slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
◆Enemy attack projectile speed slow rescaled from 35/40/45/50% to 40%
Time Walk
◆Aghanim's Scepter now also provides Reverse Time Walk sub-ability
◆Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
◆No longer upgraded with Aghanim's Shard
Time Dilation
◆Duration no longer counts down while under effect of Chronosphere
◆Now upgraded with Aghanim's Shard
◆Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
◆9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
◆This buff also doesn't count down under effect of Chronosphere
Chronosphere
◆Now the default ultimate ability
Talents
◆Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
Wraith King
◆ Mixed13 changes
Hero
▼Base Armor decreased by 1
Vampiric Spirit
◆No longer levels with Reincarnation
◆Lifesteal changed from 10/20/30/40% to 14% + 1% per level
◆Wraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levelsUp to 5.5s at level 30. Also increased by 1s with Aghanim's Scepter
◆Bonus Attack Speed rescaled from 30/45/60/75 to 55
◆Bonus Move Speed rescaled from 10/15/20/25% to 20%
Bone Guard
◆Now always a basic ability for Wraith King
▲Skeleton movespeed increased from 340 to 350
Mortal Strike
◆Aghanim's Shard reworked
◆Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
Reincarnation
▲Mana Cost decreased from 225 to 220/110/0
◆Now spawns 2/3/4 per enemy hero within slow radius
◆No longer upgraded with Aghanim's Shard
Death Prophet
◆ Mixed10 changes
Hero
▲Base Armor increased by 1
Witchcraft
▼Movement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level
◆Cooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per levelEffective values are not changed
Silence
▲Projectile speed increased from 1400 to 1750
Exorcism
▼Ghost spawn rate improved from 0.35s to 0.25s
Talents
◆Level 10 Talent +12% Magic Resistance replaced with +200 Health
◆Level 20 Talent +400 Health replaced with +6 Exorcism Spirits
◆Level 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
Phantom Assassin
◆ Change4 changes
Blur
◆No longer levels with Coup de Grace
◆Vanish Radius rescaled from 625/550/475/400 to 500
◆Vanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s
◆Active Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level
Pugna
▼ Nerf3 changes
Hero
▼Base Movement Speed decreased from 330 to 325
Oblivion Savant
◆Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Nether Ward
◆Damage source changed from Nether Ward to the caster
Templar Assassin
▼ Nerf13 changes
Hero
▼Base Health Regen decreased from 1 to 0
◆Removed Third Eye innate ability
Inner Peace
◆New innate ability, improves with Templar Assassin's level
◆After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
Refraction
◆Now upgraded with Aghanim's Shard
◆Increases bonus damage by 30 and allows Refraction to be cast while disabled
Meld
◆Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Psionic Trap
◆No longer upgraded with Aghanim's Shard
◆Now upgraded with Aghanim's Scepter
◆When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
▲Base Damage per Missing Health Percentage increased from 0.15 to 0.25
Corrosive Skin
◆Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
Talents
◆Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
◆Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
▲Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50
Dragon Knight
◆ Mixed25 changes
Hero
▼Strength gain decreased from 3.6 to 3.2
▼Base Movement Speed decreased from 315 to 310
Breathe Fire
◆Damage Reduction rescaled from 30% to 20/24/28/32%
▲Cast range increased from 600 to 1000
◆Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
Dragon Tail
◆No longer has an Elder Dragon specific cast range
◆Now has 25 radius AoE by default
Wyrm's Wrath
◆Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
Elder Dragon Form
◆Now evolves per level. The bonuses are cumulative
◆Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
◆Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
◆Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
◆Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
◆Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
▲Bonus Move Speed increased from 20 to 25/30/35
◆No longer provides bonus attack damage
◆Now also increases cast range of all abilities by 350Doesn't affect items
◆Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
◆Aghanim's Scepter Black Dragon stats slightly rescaled
◆Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
Fireball
◆No longer has an Elder Dragon specific cast range
▲Damage per second increased from 75 to 85
▼Duration decreased from 8s to 6s
Talents
◆Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
◆Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
Dazzle
◆ Change7 changes
Weave
◆No longer levels with Nothl Projection
◆Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1
◆Duration changed from 8s to 6.9s + 0.1s per level
◆Now upgraded with Aghanim's Shard
◆Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
Nothl Projection
◆No longer does a hard dispel on Dazzle when projection ends
◆No longer upgraded with Aghanim's Shard
Clockwerk
▲ Buff14 changes
Armor Power
◆Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
Battery Assault
▲Mana Cost decreased from 90 to 75/80/85/90
Power Cogs
◆Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
◆Mana Cost rescaled from 70 to 60/65/70/75
▲Mana Burn increased from 35/70/105/140 to 35/75/115/155
Overclocking
▲Duration increased from 13s to 18s
◆Now also increases Battery Assault radius to 330
◆Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
◆No longer increases Clockwerk's attack speed while inside Power Cogs
◆Now increases Rocket Flare damage, vision and slow duration by 35%
◆No longer decreases Rocket Flare cooldown to 3.5s
Talents
◆Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
◆Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
◆Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
Leshrac
▼ Nerf1 change
Diabolic Edict
▼Duration improved from 10s to 8sNumber of explosions (hence, total damage) is unchanged, explosion interval decreased from 0.25s to 0.225s
Nature's Prophet
◆ Mixed15 changes
Hero
▲Minimum Base damage increased by 4Damage spread decreased from 10 to 6
▲Damage at level 1 increased from 40–50 to 44–50
Spirit of the Forest
◆No longer levels with Wrath of Nature
◆Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level
▲Multiplier per treant increased from 1x to 2x
◆Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
Sprout
▲Vision increased from 250 to 400
Nature's Call
◆Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345
▼Treant Health decreased from 550 to 450
◆Treants now have 25% Magic Resistance
◆Treants now deal 4/8/12/16 bonus damage to enemy Heroes
◆This bonus is also affected by the Treant Damage multiplying talent
◆Treants now have free pathing through trees
Talents
◆Level 15 Talent changed from facet specific to +100 Teleportation Barrier
◆Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
Lifestealer
◆ Mixed21 changes
Hero
▲Base Damage increased by 10
▲Damage at level 1 increased from 39–45 to 49–55
▲Base Attack Speed increased from 100 to 120
▲Base Movement Speed increased from 315 to 320
Ghoul Frenzy
◆Reworked into Innate ability. Passive
◆Provides Lifestealer with 5 bonus Attack Speed per level
Rage
◆Now also provides 9/12/15/18% bonus movement speed while active
Open Wounds
▲Mana Cost decreased from 100 to 90
▲Max Slow increased from 35/40/45/50% to 50%
Feast
◆Now is a basic ability
◆Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
◆Max Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
▲Max Health per Hero Kill increased from 10 to 10/15/20/25Is not retroactive
◆No longer increases deny health threshold to 75%
Infest
◆Now can be used on Ancient creeps by default
◆Aghanim's Shard upgrade reworked
◆When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
Talents
◆Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
◆Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
◆Damage Increase changed from 4% + 4% per level up to 4% per levelEffective values are not changed
Enchant
▲Cast Range increased from 500/550/600/650 to 500/600/700/800
◆Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
Nature's Attendants
◆Added a tooltip to display the total max possible heal
Talents
▲Level 25 Talent Untouchable Attack Slow increased from +70 to +80
Huskar
◆ Mixed10 changes
Hero
▼Intelligence gain decreased from 1.5 to 0
▼Base Movement Speed decreased from 295 to 290
Inner Fire
▲Damage increased from 105/170/235/300 to 110/180/250/320
◆Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
◆Enemies which are 375 units or farther now receive a flat knockback of 25 units
◆No longer upgraded with Aghanim's Shard
Burning Spear
▲Health Cost changed from 4% of current health to 2% of max healthHuskar can use this ability even if he has less health than the health cost requires
◆Now also burns enemies for 0.5% of their max health
Berserker's Blood
◆Now upgraded with Aghanim's Shard
◆Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
Night Stalker
◆ Change18 changes
Hero
◆Removed Heart of Darkness innate ability
Hunter in the Night
◆Now an innate ability
◆Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
◆Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
◆No longer upgraded with Aghanim's Shard
◆Now upgraded with Aghanim's Scepter
◆Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
Void
◆Now upgraded with Aghanim's Shard
◆Now affects all units within 400 radius around the target
Crippling Fear
◆No longer upgraded with Aghanim's Scepter
Midnight Feast
◆New basic ability. Has both passive and active components
◆Night Stalker heals himself 6/8/10/12 health when attacking enemy units
◆Attacks on allied units and buildings will not heal Night Stalker
◆Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
◆Can't be cast on allies
Talents
◆Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
◆Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
◆Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
Broodmother
◆ Mixed6 changes
Spider's Milk
◆Hero Health as Heal changed from 2% to 1.9% + 0.1% per level
Insatiable Hunger
◆Now also applies lifesteal to Spiderlings within 800 range of Broodmother
Spin Web
▼Movespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%
Talents
▲Level 15 Talent Spiderlings Health increased from +150 to +175
▼Level 15 Talent Incapacitating Bite Attack Bonus decreased from +6 to +5
◆Level 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range
Bounty Hunter
▲ Buff9 changes
Big Game Hunter
◆Ability reworked
◆Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
◆Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
◆These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
Jinada
▲Gold Steal increased from 12/20/28/36 to 15/22/29/36
Shadow Walk
◆Now grants 8/12/16/20% bonus movement speed when active
◆Also applies to Friendly Shadow
Track
◆No longer grants 12/16/20% bonus movement speed to Bounty Hunter
Talents
▲Level 10 Talent Damage increased from +25 to +30
Weaver
▼ Nerf8 changes
Hero
◆Removed Rewoven innate ability
Threads of Fate
◆New innate ability. Passive
◆After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
◆Effects linger even if the enemy dies when the thread is about to be established
◆Movement slow is 100% for 0.2s
Talents
◆Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
◆Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
▼Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60
Jakiro
▼ Nerf7 changes
Double Trouble
◆Attack Damage Reduction changed from 50% to 51% - 1% per level
Liquid Fire
◆Now has a 20 mana cost
◆Aghanim's Shard now also reduces mana cost to 0
Liquid Frost
◆Now has a 20 mana cost
◆Aghanim's Shard now also reduces mana cost to 0
Talents
◆Level 10 Talent Ice Path Damage increased +60 to +75
▼Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s
Batrider
◆ Change7 changes
Firefly
◆Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration
◆New innate ability, has both passive and active components. Improves with game's time
▲When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
◆Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
◆This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
◆Mechanics moved from Divine Favor without any changes
Holy Persuasion
◆Zealots receive the benefits from Holy Persuasion
◆Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
◆Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
◆Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine Favor
◆Self-casting no longer teleports Chen's creeps to himStill applies the Divine Favor buff to all of them
▼Damage changed from 25 + 2 per level up to 23 + 2 per levelEffective values are not changed
Shadow Step
▲Cooldown decreased from 30/26/22/18s to 24/21/18/15s
▲Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
▲Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
▲Illusion Damage Taken decreased from 200% to 200/185/170/155%
Haunt
▲Cooldown decreased from 180/160/140s to 160/150/140s
◆Duration rescaled from 5/6/7s to 6s
▼Illusion Damage decreased from 30/55/80% to 30/50/70%
Ancient Apparition
◆ Mixed14 changes
Hero
◆Removed Death Rime innate ability
Bone Chill
◆New innate ability. Passive, improves with Ancient Apparition's level
◆When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
◆Upgraded with Aghanim's Scepter
◆Increases Base Strength Reduction by 0.3
Cold Feet
◆Now deals 20/40/60/80 damage per second
Ice Vortex
◆Now deals 10/20/30/40 damage per second
◆Now slows movement by 8%
Chilling Touch
▲Mana Cost decreased from 45/50/55/60 to 35
◆Aghanim's Scepter no longer reduces mana cost
Ice Blast
◆Now deals 12/24/36 damage per second
Talents
◆Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
▼Level 15 Talent Cold Feet Break Distance decreased from +300 to +250
◆Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
Doom
◆ Mixed17 changes
Lvl ? Pain
◆Ability slightly reworked
▼When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
Devour
◆Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
▲Cooldown decreased from 70s to 66s
◆Now upgraded with Aghanim's Shard
◆Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
Scorched Earth
▲Radius increased from 600 to 666
◆Now also provides Doom with 7/8/9/10 bonus health regen
◆No longer upgraded with Aghanim's Shard
Infernal Blade
▲Stun Duration increased from 0.6s to 0.66s
Doom
▲Damage per second increased from 25/45/65 to 25/45/66
◆Aghanim's Scepter now also applies Break to affected enemies
◆Aghanim's Scepter no longer increases damage per second by 15
Talents
◆Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
▲Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
◆Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
Spirit Breaker
▼ Nerf17 changes
Hero
◆Removed Herd Mentality innate ability
Empowering Haste
◆New innate ability. Passive
◆Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
◆Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
Charge of Darkness
◆No longer upgraded with Aghanim's Shard
Greater Bash
◆Now upgraded with Aghanim's Scepter
◆Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
◆This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
◆Creeps take 25% damage of repeated damage
◆Bodies of killed units keep flying and pushing enemies
Planar Pocket
◆Now granted by Aghanim's Shard
▼Cooldown increased from 25s to 30s
▼Self Magic Resistance decreased from 75% to 40%
◆Effect now ends if Spirit Breaker is more than 900 units away from the target
◆Now can be cast without cancelling Charge of Darkness
Talents
◆Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
◆Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
Flak Cannon
◆Aghanim's Scepter upgrade moved into a separate ability
Side Gunner
◆New ability granted by Aghanim's Scepter, effect is unchanged
Alchemist
▲ Buff6 changes
Greevil's Greed
◆Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
Corrosive Weaponry
▲Movement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
▲Base Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Talents
▲Level 10 Talent Unstable Concoction Radius increased from +125 to +150
▲Level 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3
◆Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack
Invoker
◆ Mixed9 changes
Quas
▲Max Level increased from 7 to 8
Wex
▲Max Level increased from 7 to 8
Exort
▲Max Level increased from 7 to 8
Tornado
▼Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140
Invoke
◆Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
◆You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
◆Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
◆Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
◆If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
Arcane Curse
◆No longer has 1.25x slow and damage multiplier against silenced enemies
Glaives of Wisdom
▲Mana Cost decreased from 14/16/18/20 to 12/14/16/18
◆Now upgraded with Aghanim's Shard
◆Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
Talents
◆Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
▲Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
◆Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
◆Max Mana Restore now depends on the ability it procced on
◆For regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
◆For attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
Objurgation
◆New basic ability. Has both passive and active components
◆Increases maximum mana by 80/160/240/320
◆Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
◆Barrier can be dispelled
◆Multiple instances of Objurgation barrier stack
◆Upgraded with Aghanim's Scepter
◆Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
Sanity's Eclipse
▲Cooldown decreased from 150/135/120s to 140/130/120s
▼Radius decreased from 450/525/600 to 450/500/550
Talents
◆Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
◆Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
◆Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown
Lycan
◆ Change5 changes
Apex Predator
◆Damage to neutrals changed from 2% per level to 18% + 2% per level
Summon Wolves
◆Aghanim's Shard upgrade reworked
◆Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
Shapeshift
◆Now grants controlled units movement speed and critical strike bonuses
Talents
◆Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BATImproves wolves' BAT from 1.2/1.1/1/0.9s to 0.9/0.825/0.75/0.675s
Brewmaster
▼ Nerf4 changes
Liquid Courage
▼Max Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per levelEffective values are not changed
Primal Split
▼Earth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s
▼Storm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s
Talents
◆Level 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration
Shadow Demon
◆ Change5 changes
Menace
◆Damage amplification changed from 2.5% to 1.9% + 0.1% per level
Disruption
◆Can now target Spirit Bear
Disseminate
◆Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%
◆Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison1 stack per second over the debuff duration
Lone Druid
▲ Buff1 change
Hero
▲Attack projectile speed increased from 900 to 1125
Chaos Knight
▲ Buff12 changes
Hero
◆Removed Reins of Chaos innate ability
Fundamental Forging
◆New reworked innate ability. Passive
◆When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
◆The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
◆Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
◆The random enchantment is different from the one used in crafting
Reality Rift
▲Cooldown decreased from 18/14/10/6s to 15/12/9/6s
Chaos Strike
▲Critical Lifesteal increased from 24/36/48/60% to 30/40/50/60%
Phantasm
◆Aghanim's Scepter no longer guarantees to create an additional illusion on cast
◆Aghanim's Scepter now provides a passive component to this ability
◆Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
◆Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy
Meepo
◆ Mixed19 changes
Hero
▼Base Movement Speed decreased from 320 to 315
◆Removed Sticky Fingers innate ability
Geomancy
◆New innate ability. Passive, can't be leveled up
◆Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
◆Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
◆If there's a tree in the water, Meepo will provide both water and tree bonus
Ransack
◆Now pierces Debuff Immunity
◆No longer has separate creep values. Follows global lifesteal rules insteadHas a 40% penalty against creeps
Divided We Stand
◆Ability reworked
▲Max Level increased from 3 to 4
◆Level requirement rescaled from 4/11/18 to 3/10/17/24
◆No longer passively grants Magic Resistance
◆Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of MeeposAmounting to a 50/66.6/75/80% penalty on each Meepo
◆Clones can't use consumable shared items on the main Meepo
◆No longer has a penalty for Strength, Agility, or Intelligence gained from items
◆Clones no longer gain 30% experience independently
◆Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in rangeMultiple Meepos within experience range does not increase the amount gained
◆All other experience gained by any Meepo is divided by the number of MeeposEach Meepo gains experience independently
Talents
▲Level 25 Talent Health increased from +350 to +400
Treant Protector
◆ Mixed7 changes
Nature's Guise
▼Cooldown changed from 35s - 1s per level up to 36s -1s per levelEffective values are not changed
Living Armor
▼Mana Cost increased from 40/45/50/55 to 65/70/75/80
▼Max Damage Blocked decreased from 120 to 60/80/100/120
▼Damage Block Decrease improved from 35/30/25/20 to 20
Eyes In The Forest
▼Charge Restore Time increased from 55s to 135s
▲Duration increased from 300s to 360s
▼Max Charges decreased from 3 to 2
Ogre Magi
▼ Nerf9 changes
Fireblast
◆Now also upgraded by Aghanim's Scepter
◆Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
Multicast
◆Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
Unrefined Fireblast
▼Cooldown increased from 6s to 7s
Talents
◆Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
▼Level 10 Talent Ignite Burn Damage decreased from +12 to +10
◆Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
◆Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
Undying
◆ Mixed3 changes
Hero
▲Base Agility increased from 10 to 13
▼Base Armor decreased by 1
Flesh Golem
◆Attacks now spawn the current level of Tombstone Zombie
Rubick
▲ Buff17 changes
Hero
▲Base Damage increased by 1
▲Damage at level 1 increased from 49–55 to 50–56
◆Removed Might and Magus innate ability
Curiosity
◆New innate ability. Passive, can't be leveled up
◆Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
Telekinesis
▲Aghanim's Shard throw distance bonus changed from 35% to 225
Fade Bolt
◆Now reduces both spell and attack damage by default
◆Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
Spell Steal
◆No longer grants 10/20/30% Debuff Amplification
▲Stolen spells now have their cooldown decreased by 10/20/30%
Talents
◆Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
◆Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
◆Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)It used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self
◆When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
◆Damage reflected with Spiked Carapace also counts
Mind Flare
◆Now burns 9/12/15/18% of the target's Max Mana
Vendetta
◆Now also applies a 4s Break on hit
◆Aghanim's Shard reworked
◆Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing
Naga Siren
◆ Mixed6 changes
Eelskin
◆Now provides evasion for Naga Siren on her own
◆Evasion per Naga changed from 8% to 4.9% + 0.1% per level
Rip Tide
◆Now always a basic ability for Naga Siren
Talents
▲Level 10 Talent Reel In Pull Speed increased from +100 to +125
▼Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
▼Level 20 Talent Song of the Siren Cooldown Reduction increased from 20s to 25s
Keeper of the Light
◆ Mixed14 changes
Hero
▼Base Movement Speed decreased from 320 to 315
◆Removed Special Reserve innate ability
Bright Speed
◆New innate ability. Passive, can't be leveled up
◆Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
Chakra Magic
◆Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
▲Mana Restore increased from 90/160/230/300 to 105/170/235/300
Blinding Light
▲Cast Range increased from 400/500/600/700 to 500/575/650/725
◆Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175Min distance is used for enemies near the edge of AoE
Spirit Form
◆No longer grants bonus movement speed percentage
◆Now increases movement speed bonus of Bright Speed by 50% while active
◆Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
◆Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
◆Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
Io
◆ Mixed6 changes
Hero
◆Removed Wellspring innate ability
Equilibrium
◆New innate ability
◆Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
Overcharge
◆Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
Talents
▲Level 10 Talent Strength increased from +7 to +8
▼Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
Visage
▲ Buff13 changes
Hero
◆Removed Lurker innate ability
Silent as the Grave
◆Now innate ability. Active
◆Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
▲Mana Cost decreased from 115 to 50
◆Cooldown changed from 45s to 45.75s - 0.75s per level
◆Upgraded with Aghanim's Scepter
◆Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
◆Invisibility for Visage and each familiar are not connected
Summon Familiars
▲Cooldown decreased from 130/120/110s to 120/110/100s
◆Familiar Health rescaled from 500/600/700 to 450/600/750
Talents
◆Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
◆Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
▲Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
Slark
◆ Mixed9 changes
Essence Shift
▼Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per levelEffective values are not changed
Saltwater Shiv
◆Stacks now have independent durations and don't refresh previous ones
▼Cooldown increased from 10/8/6/4s to 14/12/10/8s
▼Mana Cost increased from 20 to 25/30/35/40
◆Cast Range is now Slark's attack range + 50
▲Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
▲Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16
▲Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16
◆Now also modifies incoming healingAs a result of Health Restoration changes
Medusa
◆ Mixed8 changes
Gorgon's Grasp
▲Cooldown decreased from 30/27/24/21s to 30/26/22/18s
◆Now always centers the cast cursor around the second grouping, even if the number of volleys is increased
Talents
▲Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
▼Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s
◆Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
◆Now only affects enemy heroes
Tag Team
◆Now always a basic ability for Tusk
Ice Shards
◆No longer upgraded with Aghanim's Shard
Drinking Buddies
◆Now granted by Aghanim's Shard
◆Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
◆Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
Skywrath Mage
◆ Change4 changes
Hero
◆Removed Ruin and Restoration innate ability
Shield of the Scion
◆New innate ability. Passive
◆Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
Concussive Shot
◆Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
Abaddon
▲ Buff6 changes
Withering Mist
◆Health Restoration Reduction changed from 35% to 24.5% + 0.5% per level
◆Now also modifies incoming healingAs a result of Health Restoration changes
Mist Coil
▲Damage/Heal increased from 95/160/225/290 to 95/170/245/320
Borrowed Time
▲Cooldown decreased from 90/85/80s to 85/75/65s
Talents
◆Level 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
◆Level 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown
Elder Titan
▲ Buff11 changes
Hero
◆Removed Tip The Scales innate ability
Momentum
◆New innate ability. Passive, can't be leveled up
◆Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
◆Only counts movement speed that he has above his base (305) value
◆This ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value
Astral Spirit
◆No longer provides armor on return
◆Still grants movement speed, which is then used by the innate ability to provide armor
Earth Splitter
▲Cooldown decreased from 100s to 100/95/90s
Talents
◆Level 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
◆Level 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
◆Level 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero
Legion Commander
◆ Mixed23 changes
Hero
▼Base armor decreased by 1
Outfight Them!
◆Ability reworked
◆Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
Overwhelming Odds
◆Now also applies 100% movement slow upon dealing damage for 0.3s
◆Aghanim's Shard upgrade reworked
◆Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
Press The Attack
◆Multiple instances can now stack independently
◆Now upgraded with Aghanim's Scepter
◆Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
Moment of Courage
◆No longer has a 25% proc chance
◆Now automatically triggers after taking 7/6/5/4 attacks
◆Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
▲Cooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
Duel
◆Legion Commander can now use any abilities during Duel
◆Legion Commander will stop attacking as normal during cast animations
◆Items can't be used
◆No longer upgraded with Aghanim's Shard
◆Aghanim's Scepter upgrade reworked
◆When Legion Commander wins a duel, Press the Attack is automatically triggered around her
Talents
◆Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
◆Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
◆Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
◆Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
Techies
▲ Buff14 changes
M.A.D.
◆New innate ability. Passive
◆Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
◆When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
◆Upgraded with Aghanim's Shard
◆Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Reactive Tazer
◆Can now always be cast on allies
▲Cast Range increased from 500 to 600
◆No longer upgraded with Aghanim's Shard
Blast Off!
◆Now deals its self damage before damaging enemies
◆Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Proximity Mines
◆Damage source changed from Proximity Mines to the caster
Minefield Sign
◆Now only available with Aghanim's Scepter
Talents
◆Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
▲Level 25 Talent Damage increased from +252 to +253
Ember Spirit
◆ Mixed7 changes
Hero
▲Strength gain increased from 2.3 to 2.5
Immolation
◆No longer levels with Fire Remnant
◆Damage per second changed from 10/18/26/34 to 10 + 1 per level
▲Radius increased from 175 to 200
▼Aghanim's Shard bonus radius decreased from 175 to 150Total Shard radius unchanged with base radius increase
Searing Chains
▲Mana Cost decreased from 95/105/115/125 to 80/90/100/110
Sleight of Fist
▲Bonus Hero Damage increased from 25/70/115/160 to 50/90/130/170
Earth Spirit
▲ Buff5 changes
Stone Remnant
◆Max Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levelsThis means bonus charges are gained 1 level earlier (on levels 4/8/12... instead of 5/9/13...)
Boulder Smash
▲Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
Geomagnetic Grip
▲Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
Magnetize
▲Damage per second increased from 45/85/125 to 45/90/135
Talents
▲Level 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250
Underlord
◆ Mixed7 changes
Invading Force
◆No longer levels with Fiend's Gate
◆Damage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level
◆Movement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level
Firestorm
▲Wave Damage increased from 30/50/70/90 to 30/55/80/105
Atrophy Aura
▲Damage Reduction increased from 6/14/22/30% to 8/16/24/32%
Talents
▼Level 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s
▲Level 25 Talent Fiend's Gate DPS increased from 125 to 160
Terrorblade
◆ Mixed5 changes
Hero
▲Base Armor increased by 1
Conjure Image
▲Illusion Damage increased from 20/25/30/35% to 25/30/35/40%
Demon Zeal
▲Cooldown decreased from 60s to 45s
▼Duration decreased from 30s to 25s
Talents
◆Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap
Phoenix
◆ Change6 changes
Hero
◆Removed Blinding Sun innate ability
Dying Light
◆New innate ability
◆Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
◆This effect is also present during Supernova
◆Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
Talents
◆Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
Oracle
◆ Change10 changes
Prognosticate
◆Oracle now also predicts Roshan's exact respawn timer
False Promise
◆No longer upgraded with Aghanim's Scepter
Diviner's Deck
◆New passive ability granted by Aghanim's Scepter
◆Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
◆Death: +40% Spell Amplification
◆The Fool: +100% Gold Gain
◆The World: +150% Intelligence
◆The Lovers: +40% Heal Amplification
◆The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
Talents
◆Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
Winter Wyvern
▼ Nerf15 changes
Hero
◆Removed Eldwurm Scholar innate ability
Eldwurm's Edda
◆New innate ability
◆Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
◆Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
Arctic Burn
◆No longer has a one debuff per cast restriction on enemy heroes
▼Burn Duration decreased from 5s to 3s
▼Movement Slow decreased from 16/24/32/40% to 15/20/25/30%
Cold Embrace
◆Aghanim's Shard reworked
◆Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
Winter's Curse
◆Attack Speed rescaled from 65 to 50/65/80
◆Maximum Duration rescaled from 4/5.5/7s to 6s
▼Bonus Duration per hero decreased from 2s to 1.5s
◆Bonus duration per hero can now be applied after the cast if an enemy hero becomes affectedStill can't be longer than the maximum duration
Talents
▼Level 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
▼Level 20 Talent Arctic Burn Slow decreased from +17% to +15%
Arc Warden
◆ Mixed15 changes
Hero
▼Strength gain decreased from 2.4 to 2.2
▼Agility gain decreased from 3.0 to 2.7
▼Damage gain per level decreased from 3.6 to 3.4
▲Base Movement Speed increased from 285 to 300
Runic Infusion
◆No longer grants the Regeneration Rune buff upon activating any rune
◆Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
Magnetic Field
◆The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
Spark Wraith
▲Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
◆No longer upgraded with Aghanim's Shard
Tempest Double
◆Gold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
◆Now upgraded with Aghanim's Shard
◆The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
◆Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
Monkey King
◆ Mixed15 changes
Mischief
◆No longer levels with Wukong's Command
◆Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
Tree Dance
▼Cast point increased from 0.1s to 0.2s
▲Cast Range / Perched Tree Cast Range increased from 800 to 900
▲Cooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
▼Leap speed decreased from 700 to 600
◆Leaping between trees can now be interrupted by Roots and Leashes
◆Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Wukong's Command
◆Now has Changing of the Guard sub-ability by default
◆While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Changing of the Guard
◆Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
◆The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
Talents
◆Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
◆Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
◆Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
Dark Willow
◆ Mixed4 changes
Pixie Dust
◆Ability reworked
◆Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
Talents
▲Level 10 Talent Intelligence increased from +10 to +12
▼Level 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s
Pangolier
◆ Mixed4 changes
Swashbuckle
▲Slow Duration increased from 0.4s to 0.6s
Shield Crash
▲Damage increased from 50/100/150/200 to 60/120/180/240
Lucky Shot
▼Armor Reduction decreased from 3/5/7/9 to 2/4/6/8
Rolling Thunder
▲Stun Duration increased from 0.8/1/1.2s to 1.2s
Grimstroke
◆ Change4 changes
Ink Trail
◆Now also applied when an enemy hero is affected by any of Grimstroke's abilities
◆Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)
◆Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
Stroke of Fate
◆Can now be put on alt-cast to send the stroke straight
Hoodwink
▲ Buff12 changes
Mistwoods Wayfarer
◆No longer levels with Sharpshooter
◆Redirect Chance changed from 14/21/28/35% to 14% + 1% per level
Acorn Shot
◆Cast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750As a result, Cast Range increased from 675 to 675/700/725/750
Bushwhack
▲Cast Range increased from 1000 to 1100
Scurry
◆No longer doubles all sources of evasion for the duration
◆Now doubles redirect chance of Mistwoods Wayfarer for the duration
Sharpshooter
◆Now treats creep heroes as creeps
◆The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
◆Since Spirit Bear is considered a true hero, the projectile will stop on impact with it
Talents
▲Level 10 Talent Health increased from +150 to +175
◆Damage at level 1 unchanged due to innate ability changes
Intrinsic Edge
◆Now also increases Void Spirit's attack damage per point of attribute by 15%
▲Increase is multiplicative, so it's increased from 0.45 to 0.5175
◆The result of these changes:
◆Damage at level 1 is unchanged at 52–56
▲Damage gain per level increased from 3.6 to 4.1
▲Damage at level 30 increased from 174–178 to 192–196
▲Secondary bonuses increased from 25% to 30%
◆No longer provides increased Armor or Magic Resistance
◆Now provides increased Attack Speed per point of Agility
Aether Remnant
◆Aghanim's Shard True Sight no longer reveals wards
Resonant Pulse
▲Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110
Snapfire
◆ Mixed5 changes
Hero
◆Removed Buckshot innate ability
Boomstick
◆New innate ability. Passive
◆Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
Scatterblast
▼Point-blank damage bonus decreased from 50% to 30%
Talents
▲Level 15 Talent Lil' Shredder Attacks increased from +1 to +2
Mars
▼ Nerf8 changes
Dauntless
◆No longer considers Mars's allies when determining if Mars is outnumbered
▼HP Regen per extra enemy decreased from 70% to 40%
Bulwark
◆Now a point targeted ability. Mars will face towards the targeted direction when toggled on
◆No longer upgraded with Aghanim's Scepter
Arena Of Blood
◆Now upgraded with Aghanim's Scepter
◆Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
Talents
◆Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
◆Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
Ringmaster
◆ Mixed10 changes
Dark Carnival Barker
◆Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Escape Act
◆Targeted unit is no longer stunned for 0.5 seconds when placed in a box
◆Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
Impalement Arts
◆Charges rescaled from 1/2/3/4 to 3
▲Mana Cost decreased from 80 to 50
◆Impact damage rescaled from 50 to 20/35/50/65
◆Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
▼Damage per second (creeps) decreased from 100 to 85/90/95/100
▼Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
Talents
◆Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
Dawnbreaker
◆ Mixed13 changes
Hero
▲Base damage increased by 6
▲Damage at level 1 increased from 50–54 to 56–60
Break of Dawn
◆Max Damage Increase changed from 25% to 10% + 1% per level
◆Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
◆Now also upgraded with Aghanim's Scepter
◆Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
Solar Guardian
▲Cooldown decreased from 120/105/90s to 110/100/90s
◆Now causes a 6 second temporary daytime when the cast starts
◆Aghanim's Scepter no longer increases heal per pulse
Talents
◆Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
◆Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
▼Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
◆If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
◆Cooldown changed from 240s to 245s - 5s per level
Bodyguard
◆Ability Reworked
◆Has both passive and active components
◆Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
◆When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
◆The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
Rebound
◆Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
Talents
◆Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
▲Level 20 Talent Unleash Movement Speed increased from +10% to +15%
◆Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
Primal Beast
▼ Nerf4 changes
Colossal
◆Innate ability reworked
◆Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
Pulverize
▼AoE Radius decreased from 600 to 575
Talents
◆Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample
Muerta
◆ Change13 changes
Supernatural
◆Ability reworked
◆Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
◆Passive ethereal bonuses moved to Pierce the Veil
Pierce the Veil
◆No longer provides 70/100/130 bonus damage
◆Now grants +75% base damage
◆Now has a passive component
◆Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
◆Lifesteal conversion happens only for attacks and won't affect her spells
◆No longer upgraded with Aghanim's Shard
Spectral Slug
◆New ability granted by Aghanim's Shard
◆Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
◆Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence
Kez
◆ Mixed17 changes
Hero
▼Base Movement Speed decreased from 315 to 310
▼Base Attack Speed decreased from 110 to 100
Switch Discipline
▼Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per levelEffective values are not changed
◆Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
◆Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Grappling Claw
◆When targeting a tree, now always destroys the targeted tree and ends in the tree's position
Talon Toss
▼Cast Range decreased from 1200 to 650/750/850/950Now matches Grappling Claw
Shodo Sai
◆The proc effect now triggers a critical strike only instead of creating a Mark
◆18% Chance to Mark replaced with 20% Critical Strike Chance
◆As a result, marks are applied only by parrying and casting Raven's Veil
◆No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
▲Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
◆No longer has a parry bonus by default
◆Now upgraded with Aghanim's Shard
◆Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
Raptor Dance
◆No longer provides magic damage immunity
Talents
◆Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
Largo
▼ Nerf12 changes
Encore
▼Bonus Duration changed from 10% + 1% per level up to 9% + 1% per levelEffective values are not changed
Catchy Lick
◆Now can lick runes to pull them. Rune-licking refunds spent mana
▼Health Regen Duration decreased from 10s to 8s
◆Bonus health regen is now also provided if the target is killed by Catchy Lick
Amphibian Rhapsody
◆Aghanim's Scepter no longer adds damage to double-strumming
Bullbelly Blitz
◆Now also deals 20/30/40 magical damage by default
◆Now upgraded with Aghanim's Scepter
◆Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
Hotfeet Hustle
▼Move Speed decreased from 16/22/28% to 16/20/24%
▼Slow Resistance decreased from 70/80/90% to 70/75/80%
Talents
▼Level 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%
▼Level 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%