A build is the first three key items a player bought, in any order, shown in the most common buying order. Win rate and how often it is played are shown under each, from matches with item timings.
The most common order. Games count if they followed it for as long as they lasted, from 10 points on. Gold numbers: the levels where an ultimate point or a talent usually comes. T: a talent is taken here; the tree shows which.
Talents
TALENT TREE
+3 Overpower Attacks
91% · ▲ 65.1% · 43
Level 25
Earthshock has 2 Charges
9% · ▲ 75.0% · 4
+6 Fury Swipes Damage
81% · ▲ 54.8% · 73
Level 20
+300 Earthshock Radius
19% · ▲ 64.7% · 17
+25% Enrage Status Resistance
76% · ▲ 51.3% · 78
Level 15
+0.5% Maul Health As Damage
24% · ▲ 56.0% · 25
+1.75 Mana Regen
19% · ▼ 47.6% · 21
Level 10
+9s Fury Swipes Reset Time
81% · ▼ 49.4% · 89
+2 to All Attributes · levels 17, 19, 21–24
Numbers from all the hero's games at this rank and position: this build has under 30 games on a side. Under each talent: how often it is picked, win rate, games. ★ the higher win rate we are 95% sure of, with at least 30 games on each side. Bar: how often each side is picked.
Starting items
53.3% · 15
61.5% · 13
41.7% · 12
Neutral items
66.7% · 15
53.3% · 15
0.0% · 9
55.6% · 9
25.0% · 8
16.7% · 6
When to buy
Win rate depending on when the item was bought (first purchase, 5-minute windows). Earlier is usually better — this shows by how much.